Software development is a young profession, and we are still learning the techniques and building the tools to do it effectively. I've been involved in this activity for over three decades and in the last two I've been writing on this website about patterns and practices that make it easier to build useful software. The site began as a place to put my own writing, but I also use it to publish articles by my colleagues.

In 2000, I joined Thoughtworks, where my role is to learn about the techniques that we've learned to deliver software for our clients, and pass these techniques on to the wider software industry. As this site has developed into a respected platform on software development, I've edited and published articles by my colleagues, both Thoughtworkers and others, to help useful writing reach a wider audience.

photo of Martin Fowler

photo: Christopher Ferguson

Martin Fowler

A website on building software effectively

If there's a theme that runs through my work and writing on this site, it's the interplay between the shift towards agile thinking and the technical patterns and practices that make agile software development practical. While specifics of technology change rapidly in our profession, fundamental practices and patterns are more stable. So writing about these allows me to have articles on this site that are several years old but still as relevant as when they were written.

As software becomes more critical to modern business, software needs to be able to react quickly to changes, allowing new features to be be conceived, developed and put into production rapidly. The techniques of agile software development began in the 1990s and became steadily more popular in the last decade. They focus on a flexible approach to planning, which allows software products to change direction as the users' needs change and as product managers learn more about how to make their users effective. While widely accepted now, agile approaches are not easy, requiring significant skills for a team, but more importantly a culture of open collaboration both within the team and with a team's partners.

This need to respond fluently to changes has an important impact upon the architecture of a software system. The software needs to be built in such a way that it is able to adapt to unexpected changes in features. One of the most important ways to do this is to write clear code, making it easy to understand what the program is supposed to do. This code should be divided into modules which allow developers to understand only the parts of the system they need to make a change. This production code should be supported with automated tests that can detect any errors made when making a change while providing examples of how internal structures are used. Large and complex software efforts may find the microservices architectural style helps teams deploy software with less entangling dependencies.

Creating software that has a good architecture isn't something that can be done first time. Like good prose, it needs regular revisions as programmers learn more about what the product needs to do and how best to design the product to achieve its goals. Refactoring is an essential technique to allow a program to be changed safely. It consists of making small changes that don't alter the observable behavior of the software. By combining lots of small changes, developers can revise the software's structure supporting significant modifications that weren't planned when the system was first conceived.

Software that runs only on a developer's machine isn't providing value to the customers of the software. Traditionally releasing software has been a long and complicated process, one that hinders the need to evolve software quickly. Continuous Delivery uses automation and collaborative workflows to remove this bottleneck, allowing teams to release software as often as the customers demand. For Continuous Delivery to be possible, we need to build in a solid foundation of Testing, with a range of automated tests that can give us confidence that our changes haven't introduced any bugs. This leads us to integrate testing into programming, which can act to improve our architecture.

Photostream

San Francisco

Data Management

There are many kinds of software out there, the kind I'm primarily engaged is Enterprise Applications. One of the enduring problems we need to tackle in this world is data management. The aspects of data managment I've focused on here are how to migrate data stores as their applications respond to changing needs, coping with different contexts across a large enterprise, the role of NoSQL databases, and the broader issues of coping with data that is both Big and Messy.

Domain-Specific Languages

A common problem in complex software systems is how to capture complicated domain logic in a way that programmers can both easily manipulate and also easily communicate to domain experts. Domain-Specific Languages (DSLs) create a custom language for a particular problem, either with custom parsers or by conventions within a host language.

Books

I've written seven books on software development, including Refactoring, Patterns of Enterprise Application Architecture, and UML Distilled. I'm also the editor of a signature series for Addison-Wesley that includes five jolt award winners.

My Books Page...

Conference Talks

I'm often asked to give talks at conferences, from which I've inferred that I'm a pretty good speaker - which is ironic since I really hate giving talks. You can form your own opinion of my talks by watching videos of some my conference talks.

My Videos Page...

Board Games

I've long been a fan of board games, I enjoy a game that fully occupies my mind, clearing out all the serious thoughts for a bit, while enjoying the company of good friends. Modern board games saw dramatic improvement in the 1990's with the rise of Eurogames, and I expect many people would be surprised if they haven't tried any of this new generation. I also appear regularly on Heavy Cardboard.

My Board Games page...

Tags

API design · agile · agile adoption · analysis patterns · application architecture · application integration · bad things · board games · build scripting · certification · collaboration · computer history · conference panels · conferences · continuous delivery · covid-19 · data analytics · database · design · dictionary · distributed computing magazine · diversions · diversity · documentation · domain driven design · domain specific language · domestic · encapsulation · enterprise architecture · estimation · event architectures · evolutionary design · experience reports · expositional architectures · extreme programming · front-end · gadgets · generative AI · ieeeSoftware · infodecks · internet culture · interviews · language feature · language workbench · lean · legacy modernization · legal · metrics · microservices · mobile · noSQL · object collaboration design · parser generators · photography · platforms · podcast · popular · presentation technique · privacy · process theory · productivity · programming environments · programming style · project planning · recruiting · refactoring · refactoring boundary · requirements analysis · ruby · security · talk videos · team environment · team organization · technical debt · technical leadership · test categories · testing · thoughtworks · tools · travel · uml · version control · web development · web services · website · writing

2024 · 2023 · 2022 · 2021 · 2020 · 2019 · 2018 · 2017 · 2016 · 2015 · 2014 · 2013 · 2012 · 2011 · 2010 · 2009 · 2008 · 2007 · 2006 · 2005 · 2004 · 2003 · 2002 · 2001 · 2000 · 1999 · 1998 · 1997 · 1996

All Content

Recent Changes

If you'd like to be notified when I post new material, subcribe to my RSS, LinkedIn, X (Twitter), or Mastodon feeds. I also have a page dedicated to recent changes.


Rewriting Strangler Fig

Thu 22 Aug 2024 11:51 EDT

Two decades ago, I posted that I found that the strangler fig plant was an interesting metaphor for the gradual replacement of a legacy system. I didn’t refer to the metaphor since, but meanwhile it grew a life of its own. Other people increasingly referred to the strangler fig approach to modernization, and traffic to that post steadily increased: currently it gets about 5000 page views a month, one of the more popular pages on this site. So I decided I needed to update that page, and have rewritten it, focusing on the core activities we need to do to make a success of such a venture.

more...


Onboarding to a “legacy” codebase with the help of AI

Thu 15 Aug 2024 10:32 EDT

Much of the attention to generative AI in software development is about generating code. But it may have a more useful role in helping us understand existing code. This is especially true for older codebases that are getting hard to maintain (“legacy”) or to improve onboarding in teams that have a lot of fluctuation.

Birgitta Böckeler demonstrates the possibilities here by picking an issue from an open-source hospital management system and exploring how AI could help her deal with it.

more…


Refresh of the PoEAA catalog page

Wed 31 Jul 2024 16:11 EDT

From time to time I take a look at my site analytics to see how much traffic various bits of this site get. When doing this I saw that I continue to get a lot of traffic to the Catalog of Patterns of Enterprise Application Architecture. I put this together not long after writing the book, and it’s rather minimal. Since it still gets traffic I felt it was time for some sprucing up. The content is the same, summaries of the patterns in the book. I’ve changed the main catalog page to include the pattern intents. I’ve also added deep links to the book on oreilly.com, so if you have a subscription to that, it will jump directly to that text. Hopefully these changes will make the catalog page a bit more useful.

more...


A short note on how I use and render footnotes

Wed 22 May 2024 14:17 EDT

Last week I added a small feature to this website, changing the way it renders footnotes. That prompted me to write this quick note about how I use footnotes, and how that influences the best way to render them.

more…


Test-Driving HTML Templates

Tue 21 May 2024 11:06 EDT

When building a server-side rendered web application, it's valuable to test the HTML that's generated through templates. While these can be tested through end-to-end tests running in the browser, such tests are slow and more work to maintain than unit tests. My colleague Matteo Vaccari has written an article on how to use TDD to test drive these templates using xunit-style tools which can be run easily from the command line or as part of build scripts.

In this first installment Matteo describes how such tests can check the generated HTML for validity, with examples in Java and Go.

more…


Data Fetching Patterns in Single-Page Applications

Tue 14 May 2024 09:49 EDT

Juntao Qiu is a thoughtful front-end developer experienced with the React programming environment. He's contributed a couple of useful articles to this site, describing helpful patterns for front-end programming. In this article he describes patterns for how single-page applications fetch data. This first installment describes how asynchronous queries can be wrapped in a handler to provide information about the state of the query.

more…